Curriculum

Design technology

Curriculum intent, implementation, and impact

About the Curriculum intent, implementation, and impact

Intent

We strive to teach Design & Technology within contexts which are meaningful and engaging to all learners. We challenge all children to reach their potential. We meet the needs of SEN children by providing targeted focussed support. We meet the needs of our More Able learners by providing focussed activities which challenge them to broaden, enrich, deepen and accelerate their learning.

Design and Technology is an inspiring, rigorous and practical subject. Our Design and Technology curriculum will give all children the opportunity to become successful learners, through exploring the breadth and depth of the national curriculum and to learn within a coherent, carefully sequenced and progressive framework, which will enable them to use their creativity and imagination to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They will acquire a broad range of subject knowledge, and will draw on disciplines such as mathematics, science, engineering, computing and art, through a variety or interesting contexts, which will enable them to see clear links between different aspects of their learning and will learn how to take risks, becoming resourceful innovative, enterprising and capable citizens. Our children will develop and demonstrate their creativity and will experience the challenge and enjoyment of learning. They will be helped to understand the purpose and value of their learning and through the evaluation of past and present design and technology, they will develop a critical understanding of its impact on daily life and the wider world. “A high-quality design and technology education makes an essential contribution to the creativity, culture, wealth and wellbeing of the nation.”

Children will:

  • Develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world;
  • Build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users;
  • Critique, evaluate and test their ideas and products for a wide range of users;
  • Understand and apply the principles of nutrition and learn how to cook;
  • Explore different beliefs, experiences, faiths, feelings and values towards different areas of design and technology;
  • Enjoy learning about the work of others around them and the surrounding world;
  • Use imagination and creativity when producing their work and will be encouraged to reflect on their experiences;
  • Learn to appreciate cultural influences in design and technology and use this learning to inform their own ideas;
  • Understand, accept, respect and celebrate diversity in design and technology.

 

Our Design and Technology curriculum will:

  • Give children the opportunity to use a range of social skills to make a positive contribution in the local community and beyond;
  • Allow children to appreciate diverse viewpoints about design and technology throughout the ages; participate, volunteer and cooperate when working collaboratively; and resolve conflict, when it arises;
  • Show children how to respect and tolerate the opinions of others;
  • Be part of a system where everyone will be free to express views and ideas.
  • Will give children the opportunity to learn in a peaceful and supportive environment where they will get to work in a range of groups and settings, build respectful friendships and recognise that people are good at different areas in across the design and technology spectrum. Children will learn how to respect themselves and others and to develop their self-esteem and confidence in their abilities. They will reflect and think mindfully about their learning and will be encouraged to follow their own interests and to be themselves;
  • Give children the opportunity to express their opinions on a range of different design and technology movements. They will take part in age-appropriate discussions and make choices about the work that they produce. Children will be asked to share what they like and dislike about their work and will be invited to contribute to the planning of their own learning. All children will be encouraged to make a positive contribution to the school and local community and explore ways of using outcomes to become a responsible global citizen;
  • Be taught through a pedagogy that excites, promotes and sustains children’s interest, enabling and fostering their natural curiosity. They will be offered a memorable experience at the start of every topic and will learn how to problem solve, how to be creative and how to communicate. Our curriculum will enable the children to reflect on and evaluate their learning and will promote their innovation;
  • We will enrich our curriculum by using quality resources in and out of the classroom as well as offering opportunities for the children to learn outdoors. We will provide on and off-site subject or topic related activities and hold specialist Design and Technology days. It is important for us to welcome parents and carers to take part in children’s learning and experiences, and we will develop partnerships with external providers that extend children’s opportunities for learning.

Implementation

Our Design and Technology curriculum is taught in explicit units, in line with the National Curriculum. Pupils can work intensively through the stages within the sequence of learning to produce a high-quality outcome to be proud of. Key knowledge, skills and vocabulary have been carefully mapped to ensure progression between year groups. As a result, pupils learn about real life structures and the purpose of specific examples, as well as developing their skills throughout the programme of study.

Planning in Design Technology is coherent and in a logical order so that pupils can make links, transfer knowledge and content from previous learning to build on their understanding. Learning is planned in manageable, connected steps; lessons are coherently and deliberately constructed to ensure that pupils develop secure knowledge and understanding of key concepts and strategies that are built upon in later learning. The momentum of Design Technology lessons sustains pupils’ interest, increases their productivity, learning and progress. Discretion is used by teachers about the effective use of differentiation. Central to our Design Technology planning is a variety of real-life contexts; this engages pupils in the amazing work and contribution of individuals within engineering and the design technology industry who have made significant contributions as responsible, active citizens in the wider world. Transferrable knowledge and vocabulary from a range of other curriculum subjects, particularly in the explore stage of Design Technology curriculum, enables pupils to make links and build on to previous learning.

The Design Technology Subject Leader is responsible for monitoring the curriculum, including the development of medium term and short term planning, as well as the standards within the Design Technology Profiles. Also, the Design Technology Subject Leader evaluates the Quality of Education for each year group by lesson visits, scrutiny of pupils’ work and pupil discussions; this provides key strengths and areas of development to further develop the Design Technology curriculum.

Within our professional development procedures, the Design Technology Subject Leader is given training and the opportunity to keep developing their own subject knowledge, skills and understanding; as a result, they can support curriculum development and their colleagues throughout the academy. Our Design Technology curriculum is tailored and adapted to suit the individual needs of each year group. This allows us to ensure that all pupils are keeping up with the curriculum, therefore making good progress. Our skills progression enables us to ensure that pupils’ Design Technology understanding is consistently being built upon, as it provides clear, differentiated structure. We monitor pupils’ outcomes across each Design Technology unit as they move throughout the academy.

Impact

The following outcomes are a result of our Design Technology curriculum and wider provision:

  • develop the creative, technical and practical expertise needed to perform age-related Design Technology tasks confidently.
  • develop a confident of knowledge, understanding and skills in order to design and make high-quality products for a wide range of contexts and purposes.
  • evaluate and test their ideas and products and the work of other designers and engineers.
  • understand and apply the principles of nutrition linked to a healthy lifestyle.
  • design and make a range of products that are completed to standard of expectation appropriate to age and ability.
  • awe and wonder around the amazing and fascinating world of Design Technology, engineering and industry.
  • develop an enjoyment and pleasure in learning about Design Technology.